Magic is ever so common in systems like Dungeons and Dragons, Pathfinder and even Star Wars. But is it broken?

Magic is something that is awesome and wonderful, but having it in your game can cause problems. How does it change your setting? Is it common? Is it uncommon? Does it break castles, and end siege warfare? We take a look at some options for ensuring that your setting makes the most out of the magic in it without becoming a mess.

We take a look at four key aspects, the setting, the expectation of royalty, the consequences but also how to balance it all together.

 

 

Key Points

Balance

  • “Less is more unless more is less”
  • Keep Balance

Ignorance

  • RAW
  • Doesn’t Matter
  • Lost opportunities
  • Push boundaries

Insanity

  • Working it in
  • Working it out
  • Working for it
  • Limits, why?
  • Power…

Acceptance

  • Make a call
  • Stick to it
  • Test and decide
  • learn

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