Travel is often best done as a montage, or as a series of rolls. But sometimes it should BE THE ADVENTURE, or a large part of it. This is how I make travel arduous, challenging, and rewarding. Whether it is travel in D&D, Star Trek, Call of Cthulu, or Pathfinder – keeping the pace of your game is paramount – so use this skill wisely!
GM and TTRPG Books
Dungeon Master Books, Diceless Roleplaying Games and TTRPG Tools to enhance your gaming sessions.
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