I wanted to make the easiest-to-play TTRPG ever. It had to have some mechanics, it had to inspire awesome adventures, and… it had to have zero math, no dice, and just be a blast to play regardless of the player’s TTRPG experience. (No easy feat let me tell you).
I also needed a setting that was both cinematic and action-packed… Bounty Hunters in space.
So I proudly present to you for your backing: Bounty Hunter – a cinematic, slick, and easy-to-play TTRPG.
“The PCs are Bounty Hunters taking on jobs, hunting down bounties, claiming the rewards and living large in a galaxy full of wonders and chaos. “
If you’ve ever wanted to run a cool game set in space with super simple rules -and you wanted to run it now – this is the game system for you.
In this 84 page A5 rulebook we’ve packed in:
- All the rules needed to run the game
- Character creation and Backstory Generator
- 96 Bounty Hunter random names generator
- Starship Combat
- 5 sample starships
- 5 sample NPCs
- Epic bounty hunter equipment
The rules are designed in such a way that this Bounty Hunter TTRPG can be played with ZERO BOUNTY HUNTERS and is also an awesome Sci-Fi TTRPG system. Wanna run Galaxy Journey? Galaxy Conflicts? Warsun Universia? A large open space that expands for a long way? It’s all here.
John Molt (verified owner) –
Anonymous (verified owner) –
John (verified owner) –
Excellent stuff! Great content and an easy check out system. Very pleased.
Ben N. (verified owner) –
It’s a good product, really cheap for what it offers. The diceless element lends itself well to online play. I think it would run any space opera really well. The compromise is a lack of crunch, equipment and a requirement for the GM to build what is needed. It’s a one book system but as species, profession and background are a 1 2 or 3 skill bonus for each group it would be very easy to plug in whatever IP your players prefer, so it will be very easy to build what is needed because the system is very stable and balanced.
Sean Cooper (verified owner) –
A truly fantastic item with great writing and excellent art, the kind of thing I wish I’d written.
It’s a perfect game for beginners to RPG but it also has ideas and mechanics that seasoned and “crunchier” GM can learn from. This is the TTRPG I’ll be mentionining to anyone who asks for recommendations.
For what you get (A core reulebook, a sourcebook and an adventure) it’s tremendous value for money, and the transaction was seamless. I only hope I can find more adventures for Bounty Hunter in the future.
Joël Jossevel (verified owner) –
Great stuff!
Christopher (verified owner) –
I’ve been playing ttrpgs for over 20 years now (most of my time between and, shadowrun, and cyberpunk) so I was a little apprehensive at first when I heard this was a diceless game. I happened to come across a solid review of this by Seth Skorkowsky which ultimately convinced me to give this a shot. I have to say I love this system. It’s solid, fluid, and unique. I highly recommend this for new GMs as a good way to ease into GMing but I also highly encourage any GM to give this a go. My players and I had a good time for our first session and even my kids have taken an interest with Bounty Hunter. Good for GMs and players of any experience and, as my daughters have shown me, any age as well. Nicely done and I look forward to the supplements!
Anonymous (verified owner) –
Wonderful and easy to play system!
Played it with my friends and it was a blast! Character creation is very easy and fast, the world is very interesting and full of hooks for plots which, combined with easy-to-understand yet versitile rules, makes playing, be you a GM or a player, so much easier.
There’s no need for math and calculations, which allows everyone to concentrate on the role-playing part so much more. Diceless system also makes life easier since there’s less things to forget, but if you feel the need for randomness, it’s very easy to homebrew!
My players needed a russian translation, but it didn’t take much time to make as rules and descriptions are very clear and logical.
Me and my players absolutely love it!
Gilbert (verified owner) –
I love this book!
Simon K. (verified owner) –
Karl (verified owner) –
Not had a game yet, but cracked it out to talk over for a generic scifi oneshot: so far an overwhelming agreement from the players that it’s a very interesting system that should lend itself well for more narrative play. We’re all looking forward to giving it a go!
Anonymous (verified owner) –
It looks like an interesting system and an interesting setting.
Clint Warlick (verified owner) –
Paul (verified owner) –
Never really “got” diceless rpgs before, but this one has such a clean layout, simple rules with a cool background, that it’ll be the next non-fantasy rpg I run.
Mel Riffe (verified owner) –
I’ve yet to give it a proper read-through, but what I’ve read is really interesting. I’m eager to run a session or two with this system. Thank you for creating it.
Marty P. (verified owner) –
nicely laid out, generally clear instructions, not nit-picking over unimportant details
Spike Murphy-Rose (verified owner) –
Love it! Just wish there was a full page HD printable map of the Huntaris Sector
Tim (verified owner) –
Michael A. (verified owner) –
I like the idea of a ressource management system for a resolution mechanic. I haven’t tried it yet with my group as I am waiting for a night when someone can’t attend our regular game to try it out. It might need some getting used to as my players tend to favor the more on the crunchy side of RPGs.
William (verified owner) –
Eric G. (verified owner) –
Experienced roleplayer and GM here. I’m definitely enjoying the Bounty Hunter flavor and setting, the diceless aspect is extremely interesting, and the system built for Foundry VTT is impressive. The biggest design decision I’m questioning and struggling with is the use of hard distances in the personal scale while using abstracted range bands in the vehicle scale. I’m a huge fan of abstracted distance. However, as soon as hard distances are involved, my players (and even myself to some extent) immediately want a grid, and there is immediately a lot more math in the game. Interesting system, will certainly be playing more.
Tom Skleros (verified owner) –
Another amazing product by Guy (and friends)! I’m using this as the sci-fi rules and setting for my 7 and 5 year old sons! It’s the perfect amount of rules and crunchiness for my adult group as well. When you know you will succeed at a task it makes roll playing 1000 times easier. I don’t have to explain what I want to do then roll the dice to see if I do it then fix my explanation. I make a fairly quick decision on whether or not I want to spend an AP and then roll play the ever loving shit out of it! Brilliant, just brilliant!